You will learn to create, or load, from externally created models, realistic looking 3D objects using materials and textures. You’ll find out how to easily control the camera using the Three.js built-in in-camera controls, which will enable you to fly or walk around the 3D scene you created. You will then use the HTML5 video and canvas elements as a material for your 3D objects and to animate your models. Finally, you will learn to use morph and skeleton-based animation, and even how to add physics, such as gravity and collision detection, to your scene. After reading this book, you’ll know everything that is required to create 3D animated graphics using Three.js.
What You Will Learn:
Work with the different types of materials in Three.js and see how they interact with your 3D objects and the rest of the environment
Implement the different camera controls provided by Three.js to effortlessly navigate around your 3D scene
Work with vertices directly to create snow, rain, and galaxy-like effects
Import and animate models from external formats, such as OBJ, STL, and COLLADA
Create and run animations using morph targets and bones animations
Implement server-side rendering with data to improve SEO
Explore advanced textures on materials to create realistic looking 3D objects by using bump maps, normal maps, specular maps, and lightmaps
Interact directly with WebGL by creating custom vertex and fragment shaders
Author Bio: Jos Dirksen
Previously, Jos has worked in many different roles in the private and public sectors, ranging from private companies such as ING, ASML, Malmberg, and Philips to organizations in the public sector, such as the Department of Defense.