📕 Three.js Bookshelf

resources
books

#1

Feel free to add more resources/books to help the Three.js: community!

Three.js:

Latest
Locations for downloading the latest three.js build:

Github

Resources

Sites

Books

Videos


https://www.udemy.com/threejs-programming/

Presentations

VR

Games


💡 Three.js Learning Paths …
🌲 Let’s try to leave our park better than we found it
Where can I get the latest min version of THREE.js?
Dynamic creation of a logo
How to remove a face of a cube
How could I (better) contribute to three.js
Does three.js has some "scene debug mode" or plugin? (like babylon.js DebugLayer)
Online game with vehicles
How to remove a face of a cube
#2

WebAssembly


#3

WebGL

Resources

Sites



https://www.reddit.com/r/webgl/


WebGL 2

WebGL 2 Libraries

WebGL 2 Videos

Books

Videos

Presentations

Rendering


#4

Shaders

Sites

Books


#5

Math



#6

Other Resources

File Formats

You can preview your glTF export with this tool: https://gltf-viewer.donmccurdy.com/

Compression


Videos


Camera


#7

Tools



#8

3D Editor

Three.js Alternatives


#9

3D Viewer

Other Libraries/Frameworks


WebVR


#10

Is it possible to pin this thread at the top of the list in the category? Would be more comfortable and helpful to have it there :slight_smile:


#11

#12

Done! :smile:


#13

What’s New?


#14

There’s a whole lot more at this link. Feel free to filter and add some of the relevant resources. In my view, they all looks relevant.


#15

More Math :


#16

@Atul_Mourya thanks for sharing, bookshelf updated!


#17

This post was flagged by the community and is temporarily hidden.


#18

Hi Yuri, This is example is definitely very much impressive. I would encourage you to post this as a new resource where other people can find it easily. Let’s just keep this current resource only for books, tutorial and other learning materials. Cheers :blush:


#20

I’d like to share a great book about the topic “Computational Geometry”. This area is necessary for all kinds of geometry related algorithms like triangulation, intersections tests, computing bounding volumes (e.g. convex hulls), path finding and many more. Although the examples in the book are written in C, I highly recommend to do the exercises :blush:


#21

What makes this site awesome is that it’s totally free and covers most of the vector math. it uses processing.js for it’s demos

https://natureofcode.com/book/
https://natureofcode.com/book/

use this playground if you want to edit some of the codes to do other cool stuffs:wink:

http://valentin.dasdeck.com/processing/index.php