Three.js-based VR application for Oculus Go?

When developing a WebXR app, it should be not necessary to regard browser specific implementation details (that’s why you have a standard). According to the official documentation, Oculus Browser supports WebXR since version 7.0. If you encounter issues with the WebXR implementation, you can file bugs right here:

https://developer.oculus.com/bugs/

I’ve tested the official three.js VR examples on a Oculus Quest (with Oculus Browser) some time ago and they all work.

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