Textures flickering in WebXR mode in VR headset

Hi,

When viewing textures inside VR headsets such as the Quest 2 or Pico Neo 3, I’ve noticed that there’s a lot of flickering on my textures.

This issue also happens in the Three JS WebXR demo here when viewing in VR headsets:
https://threejs.org/examples/#webxr_vr_panorama_depth

Is this also related to “z-fighting” that I’ve read in other questions? If so, how can this issue be fixed in WebXR mode?

Right now my perspective camera’s “far” is set to 3000 and the “near” is set to 0.1.

Thank You!

Did you ever solve this? I have the same issue.

Can you take a screenshot or camera snapshot of the “flicker” in the headset and paste it in this thread?

This might be z-fighting or it could be strobing due to framerate issues… if its not captured in a camera pic, then it’s probably the latter?