When viewing textures inside VR headsets such as the Quest 2 or Pico Neo 3, I’ve noticed that there’s a lot of flickering on my textures.
This issue also happens in the Three JS WebXR demo here when viewing in VR headsets:
Is this also related to “z-fighting” that I’ve read in other questions? If so, how can this issue be fixed in WebXR mode?
Right now my perspective camera’s “far” is set to 3000 and the “near” is set to 0.1.