I was curious about how to project a texture, for example, on a plane, like a video projector does.
As usual, I’ve invented my own bicycle from the scratch with
THREE.ShaderMaterial() and 5 vertices. (Robot Bender.jpg)
This is a very rought concept, but it’s working as expected. Maybe somebody has/knows about a better approach. If so, I’d like to look at it (if it’s not classified top-secret )
From my point of view, this solution can be used in these forum threads: