Texture animation based on camera perspective

Hi everyone,
I was wondering if this kind of effect was possible to recreate in three.js
Animated Texture based on camera perspective

The objective is to use a video texture, and to also apply shaders/materials to sort of enclose the video in the box.
Would it be possible to map the texture in based on the perspective of the camera?

Maybe ProjectedMaterial may help :eyes: ?

Alternatively - texture postprocessing ?

1 Like

Thanks! Projected Material is what i was looking for, bless the developer