Hey !
Hope you are well,
I’m currently working with Blender and React Three Fiber,
I have a parent mesh, that contains children meshes. A hierarchy. In Three, I want to be able to use raycast and other selectable features on my meshes.
I’m trying to apply the texture on the parent, through a Shader Material, so that it only load once, and unwrap to all the children.
So, I’ve created a Texture Atlas in blender, that I export and pass through the Shader Material of the parent.
My problem is : The children materials are invisible ! (I pass no materials to them, with purpose), but I thought it will unwrap correctly to all children.
How to do that ?
Have a nice day !