Hi community!
Picture:
DEMO: TetraFlow
Source Code: GitHub - cywarr/tetraflow
Objects on the scene:
- Flow of tetrahedra:
InstancedBufferGeometry+ modifiedMeshLambertMaterialwith a spline inDataTexture - Vertical lines:
LineSegmentswith modifiedLineBasicMaterial - Hexagons:
LineofInstancedBufferGeometrywith modifiedLineBasicMaterial - Points:
Pointswith modifiedPointsMaterial, kind of a wireframe box is an SDF function. - Central fog: a cylinder with the code from this example
- Background: a sphere with steam (fBm) and triangles (TheBookOfShaders) in
ShaderMaterial.
Sound: Tone.js
