First post. I’m wondering if anyone here knows what’s going on with this scene I’m building. When I turn on Post Processing, even with just a render pass and no shaders, the lines on my globe disappear behind what seems like concentric rings when I zoom out.
Thanks in advance. I hope someone knows why this is happening. It doesn’t happen when I don’t use Post Processing.
You’ll need to provide a bit more info such as what particular postprocessing passes you’re using and ideally a minimal demo of your setup on codepen or jsfiddle
Thanks, I will try to put something together. I hoped it would be something simple that people had seen many times before and instantly knew the mistake I was making haha
Is the normal depthbuffer and the rendertarget’s depthbuffer of the same depth size? If one is 24-bit and the other is 8-bit this may explain the result.