I’m working on a scene that uses unrealbloompass to give the effect of glowing eyes on a model. That part and the loaded model are how I’d like them for now. The problem is now the plane that acts as my ground and the sun sphere objects are not rendering as they were before. The sun sphere is grouped with the lens flare but only the lens flares are bloomed (which I don’t want to happen). The sun sphere will also disappear if farther than -100 on the z axis which wasn’t occurring before the bloompass was working. The ground plane doesn’t seem to be reflecting the light from the sun as it was before either. Any help is much appreciated. I’ve included a codepen with what I have now.