Starry Shader for Sky Sphere

@Aerion A rough option with blinking:

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@prisoner849 : this is SWEET! Thank you so much! Is there a way to tween the speed so it smoothly transitions the fade of the stars? Thank you!

@Aerion Do you want stars disappear with fading out?

@prisoner849 : Can there be a variable that can turn that on & off? Thank you! :slight_smile:

@Aerion Yes, one more uniform :slight_smile: Try it yourself, you’ve got enough knowledge and examples :slight_smile:

      float sn = sin(time * 2.) * 0.5 + 0.5;
      float starNoise = (cnoise(p * freq) * 0.5 + 0.5) * sn;
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@prisoner849 @Aerion @Andre_Almeida – thanks for bringing this back up and fixing the gpu issue!! Also love the blinking addition :slight_smile:

Going to update the project I made this for with the fix~

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@sneha-belkhale : Would be AWESOME if you could make this work like the night time sky in Skyrim!