@Aerion A rough option with blinking: https://stackblitz.com/edit/starry-skydome-t1j7od
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@prisoner849 : this is SWEET! Thank you so much! Is there a way to tween the speed so it smoothly transitions the fade of the stars? Thank you!
@Aerion Yes, one more uniform Try it yourself, you’ve got enough knowledge and examples
float sn = sin(time * 2.) * 0.5 + 0.5;
float starNoise = (cnoise(p * freq) * 0.5 + 0.5) * sn;
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@prisoner849 @Aerion @Andre_Almeida – thanks for bringing this back up and fixing the gpu issue!! Also love the blinking addition
Going to update the project I made this for with the fix~
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