@prisoner849 : this is SWEET! Thank you so much! Is there a way to tween the speed so it smoothly transitions the fade of the stars? Thank you!
@Aerion Do you want stars disappear with fading out?
@prisoner849 : Can there be a variable that can turn that on & off? Thank you!
@Aerion Yes, one more uniform Try it yourself, you’ve got enough knowledge and examples
float sn = sin(time * 2.) * 0.5 + 0.5; float starNoise = (cnoise(p * freq) * 0.5 + 0.5) * sn;
Going to update the project I made this for with the fix~
@sneha-belkhale : Would be AWESOME if you could make this work like the night time sky in Skyrim!