Hello, may geometry.computeVertexNormals()
can solve this problem.
Related:
http://raw.githack.com/gonnavis/three.js/SSRPassExamples/examples/webgl_shading_physical_ssr.html
Hello, may geometry.computeVertexNormals()
can solve this problem.
Related:
http://raw.githack.com/gonnavis/three.js/SSRPassExamples/examples/webgl_shading_physical_ssr.html