Now it’s my turn to ask for help
I’m trying to achieve the result of glowing from behind of an object.
The idea is to render the glowing object first (using
THREE.EffectComposer()) , then to render the usual object (using
render). For this purpose I used layers.
All my code is here:
Possibly (or better to say - obviously), I don’t get how the things work.
So, could you, at least, point me to the right direction with achieving of the desired result?