I’m trying to create a bathroom scene. All the objects are GLTF objects. I have been able to get the handles to produce a shadow on the cabinet, but there is a gap between the actual object and the shadow. Attached is a close-up of what’s happening, and another showing the light placement. Any ideas where I should start looking?
Thanks that helped! I added the bias and tweaked it so the gap disappears, but now there are shadow lines all over the surface. I read it may be an issue with castShadow and receiveShadow both being true. But I need the cabinet to both cast (on the floor) and receive (handles) shadows. I’m currently sitting at -.00002 on the bias on the pointLight that would be causing the shadows. Do I need to add bias to every light that cast shadows?