The shadow of the object is not displayed correctly on the model's floor as expected

I am loading a model from GLTF, then I create lighting for the model from above (the Y-axis pointing down towards the OXZ plane). However, the result I get is that the shadows of the objects are behind the floor (img 1)

this is my code

        const scene = new Scene();
        const camera = new PerspectiveCamera(75, width / height, 0.1, 1000);
        const renderer = new WebGLRenderer({ antialias: true });
        renderer.toneMapping = ACESFilmicToneMapping;  // Tone mapping Linear
        renderer.toneMappingExposure = 1;
        renderer.shadowMap.enabled = true;
        renderer.shadowMap.type = PCFSoftShadowMap; 


        // Light
        const directionalLight1 = new DirectionalLight(0xffeeff, 1);
        directionalLight1.position.set(0, 5, 0);
        directionalLight1.lookAt(0,0,0)
        directionalLight1.castShadow = true;

        directionalLight1.shadow.mapSize.width = 2048; 
        directionalLight1.shadow.mapSize.height = 2048;
        directionalLight1.shadow.camera.near = 0.01;
        directionalLight1.shadow.camera.far = 1000;
        directionalLight1.shadow.camera.top = 100; 
        directionalLight1.shadow.camera.bottom = -100; 
        directionalLight1.shadow.camera.left = 100;
        directionalLight1.shadow.camera.right = -100;
        directionalLight1.shadow.bias = 0.0005; 
        
        scene.add(directionalLight1);

        const ambientLight = new AmbientLight(0xffffff, 2);
        scene.add(ambientLight);

I traversed each child of the loaded GLTF model:

  • Objects that are floors will be set:
floor.receiveShadow = true; 
floor.castShadow = false;
const material = floor.material as Material;
material.side = DoubleSide;
material.shadowSide = FrontSide;

Other objects will be set:

other.receiveShadow = false; 
other.castShadow = true;

Is there any way to fix this?

Image 1 shows the shadow displayed on the back of the floor.
Image 2 shows the objects placed above the floor (but without any shadows).