ShaderMaterial use ShaderLib ERROR!

I want to extend a shader from THREE.ShaderLib, (THREE.ShaderLib.lambert)

THREE Version: 153.0

First I don’t change any thing:

var mat = new THREE.ShaderMaterial({
            uniforms: THREE.UniformsUtils.clone( THREE.ShaderLib.lambert.uniforms ),
            vertexShader: THREE.ShaderLib.lambert.vertexShader,
            fragmentShader: THREE.ShaderLib.lambert.fragmentShader,
        })

// assign to mesh
mesh.material = mat

Then I got an error:

Online Example

So how to do it corretly?