Hey guys and gals
After some time of learning
Three.js, I wanted to give my 3D graphics skills a try at making something cool, so I put together this sci-fi scene, based on a composition from this awesome Youtube Video. I failed to make the voronoi animation going, but I still like the result, considering it is real time
The scene is composed out of 7 objects: the pyramid, human, glowy ring, floor, orange particles and 2 glow sprites for both light sources. With the unreal bloom pass it makes for 21 draw calls.
Noise textures were essentials for the effects. I wrote a custom emission shader for the pyramid, while the floor is a plane with a modified
MeshStandardMaterial with “color-ramped” (blender node) noise values modifying it’s roughness and bump factors. Different effects can be tested by changing color ramps’ min and max points with controls’ “CR1” & “CR2” properties.
I left behind some values for fun and testing
My code is still a little messy, but if anyone’s interested, here it is GitHub - DolphinIQ/Pyramid-Scene: Three.js sci-fi scene, based on the composition from https://youtu.be/-h6JLUctbYs video..
Thanks all for the incredible library and awesome community
All feedback is appreciated