Hello
Is there any way to run the WebGL renderer on a discrete graphics card on machines with integrated GPUs? I can see that my Performance Monitor shows that it uses my Intel HD Graphics card instead of the Nvidia one whenever I try to run any Three.js script. If this is an issue specific to chrome itself; is there any browser option that lets you change this setting? I have tried changing the chrome://flags
and setting Override software rendering list
to true but this still shows up as GL_RENDERER ANGLE (Intel(R) HD Graphics 630 Direct3D11 vs_5_0 ps_5_0)
when seen in chrome://gpu
. Have also tried powerPreference: "high-performance"
when creating THREE.WebGLRenderer
but no luck.