Is there any way to run the WebGL renderer on a discrete graphics card on machines with integrated GPUs? I can see that my Performance Monitor shows that it uses my Intel HD Graphics card instead of the Nvidia one whenever I try to run any Three.js script. If this is an issue specific to chrome itself; is there any browser option that lets you change this setting? I have tried changing the
chrome://flags and setting
Override software rendering list to true but this still shows up as
GL_RENDERER ANGLE (Intel(R) HD Graphics 630 Direct3D11 vs_5_0 ps_5_0) when seen in
chrome://gpu. Have also tried
powerPreference: "high-performance" when creating
THREE.WebGLRenderer but no luck.