Hello!
It’s possible that Three.js is not able to do what I’m attempting, but here’s the problem I’m trying to solve:
I model in parametric CAD and can export most common types including GLTF. I’m attempting to render a style similar to this one created in Onshape:
With tessellation, I get this in three.js using lines (GLTF loading):
Here’s what the GTLF model looks like:
I don’t necessarily need the accuracy that NURBS or BREP models use, but I would like to be able to shade the mesh in a way that mimic the wireframe view in the first image.
Is this a shader I need to find/write, a preprocessor, or is this a limitation of mesh rendering in general?
Thank you!