Hi,

I have 2 objects one is a sphere and another is a cylinder. But these may be dynamically changes as cube and a plane and so on .

So what I want to acheive get the distance from the vertex towards the outer mesh .

How can I achieve this .

I found a case where they find distance between 2 vertex points : Distance between vertex points

I saw raycaster as a tool to find the intersecting objects and its distance . How can I use it in my case?

Any help would be much appreciated.

Still learning the basics would love to learn from even a small reference.