Ray-casting between meshes to find distance

Im assuming i have a small issue with how im doing ray-casting, if anyone could help, it would be highly appreciated.

Im trying to use a ray-caster to get the distance between two mesh objects, and it works. but only for a limited range? in the code below it prints the distance in the console, but as soon as it moves further than about 0.8 units it doesn’t register a ray intersect and stops printing values?

<!DOCTYPE html>
<html>
	<head>
		<meta charset="utf-8">
		<title>My first three.js app</title>
		<style>
			body { margin: 0; }
		</style>
	</head>
	<body>
		<script src="../build/three.js"></script>
		<script>
      const scene = new THREE.Scene();
      const camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 );

      const renderer = new THREE.WebGLRenderer();
      renderer.setSize( window.innerWidth, window.innerHeight );
      document.body.appendChild( renderer.domElement );

      const geometry = new THREE.BoxGeometry( 0.5, 0.5, 0.5 );
      const green_material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
      const blue_material = new THREE.MeshBasicMaterial( { color: 0x0000ff } );
      const enemyCube = new THREE.Mesh( geometry, green_material );
      const playerCube = new THREE.Mesh( geometry, blue_material );
      playerCube.name = "target"

      scene.add( enemyCube );
      scene.add( playerCube );
      playerCube.position.y = 0.6;
      playerCube.position.x = -0.6;


      const raycaster = new THREE.Raycaster();
      const search = [];
      const lag = 0.02

      camera.position.z = 5;

      function checkForTarget() {
        raycaster.set(enemyCube.position, playerCube.position)
        let intersections = raycaster.intersectObjects(scene.children)
        try {
          console.log(intersections[0].distance)
        }
        catch(e) {}
      }

      async function animate() {
        playerCube.position.x += 0.005    //this is to show where and how the program fails
        checkForTarget();
      	renderer.render( scene, camera );
        requestAnimationFrame( animate );
      }
      animate();
		</script>
	</body>
</html>

Any help would be appreciated as to why it eventually stops printing the distance
thanks