I am working on a 3D scene where I want to create a completely black building with white outline effects.
Currently, I’m using LayerMaterial
with a Color('#000000')
base and a Fresnel
layer for the outline, while minimizing the lighting.
However, the black sometimes appears slightly bright, and the outline looks too sharp, making the effect feel unnatural.
I don’t think post-processing effects like Bloom are causing this issue, so I’m reaching out to ask if there are better ways to achieve a more natural and visually appealing look.
Could you please advise on lighting setups or material settings that might help?
The model is similar to the one shown in the attached image.
For reference, I have been inspired by the visual style on this site: Media Facade Simulator - Awwwards Honorable Mention