Hi
I’m using outlines from example on threejs.org, but I have a little problem, I copied code from https://gltf-viewer.donmccurdy.com/ and everything works fine as you can see on this picture:
But, when I implemented outlines (same code as in example) my scene went to this:
When i dissable drawing EffectComposer everything is back in normal, any suggestions? The backgroud is Sky from examples (turning off changes nothing), and envinroment map behind is also dark.
My config of renderer is
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0xFFFFFF, 1)
renderer.outputEncoding = THREE.sRGBEncoding;
renderer.physicallyCorrectLights = true
renderer.shadowMap.enabled = true
my lights are:
const ambientColor = 0xFFFFFF
const ambientIntensity = 0.3
const directIntensity = 0.8 * Math.PI
const directColor = 0xFFFFFF
const light1 = new three.AmbientLight(ambientColor, ambientIntensity);
light1.name = 'ambient_light';
scene.add(light1);
const light2 = new three.DirectionalLight(directColor, directIntensity);
light2.position.set(0.5, 0, 0.866); // ~60º
light2.name = 'main_light'
light2.castShadow = true
light2.shadow.mapSize.width = 1024
light2.shadow.mapSize.height = 1024
scene.add(light2);