Hi all, I’ve been trying to implement a cel-shading effect for my game in multiple ways - one of these ways was to use the OutlineEffect from here - https://github.com/mrdoob/three.js/blob/master/examples/js/effects/OutlineEffect.js
The effect loads fine without issues and it does display… incorrectly, however. It seems to just pull apart the faces of my mesh and offsetting them, which leaves with gaps which are not ideal, obviously.
See examples here:
This is also confirmed for meshes that aren’t imported -