Hey, for ios < 17.0 we still use webgl1 and with new r159 USE_SKINNING shader breaks on safari/chrome ios
looks like the optimation for webgl2 to use textureSize Skinning Shaders: Remove need skinning texture size uniform by using textureSize function by gkjohnson · Pull Request #27117 · mrdoob/three.js · GitHub
the error is: gist:57c3f7f970017718b6f6f68be69ebb08 · GitHub
works fine with < r159 any recommendation?