After version three.js rc158, the skinning_pars_vertex.glsl
directly uses textureSize
for calculations, which seems to be a feature supported only by WebGL2. Therefore, can I understand that after version 158, three.js effectively dropped support for WebGL1?
However, when looking at the Console, it still shows a message indicating that ‘WebGL 1 support was deprecated in release r153 and will be removed in release r163.’
Note: As a beginner to three.js, please excuse any naivety in the posed question should it not be phrased appropriately.