Presentation of a Milky Way simulation project, with points still to be improved

Hello, I’m new to Three js for about a year and I only use it as a hobby and to test my skills. I created this project with Three js because I found it to be an accessible and intuitive tool to achieve what I wanted. There are still several points to improve, such as performance, scale and application of procedural generation. Don’t be too demanding about the realism of the physical phenomena, as the project prioritizes the visual aspect, with the physical phenomena being represented only visually similar or close, not technically precise and correct, due to the limitation and weight that would be required to represent them in a strictly technically realistic way.
The project demo can be accessed at the link below:

Link:https://galactic-home.vercel.app/

I’m not finished yet, and therefore I’m only going to make the demo available for experimentation and feedback. I appreciate any criticism in advance.

5 Likes

A nice start.

I would suggest making the objects directly visible in front of you when you switch to them, like the Earth. I had to turn on labels and scroll forever to find Halley’s Comet.

The Milky Way looks fine, but if you want an ultra-realistic map, the NASA website has several versions, including ones you can map to a sphere instead of a cube - which eliminates any top/bottom distortion.