I wanted to share a project I’ve been working on using Three.js: a real-time, interactive Solar System simulation.
My main goal was to balance visual fidelity with performance. I implemented custom shaders for the Sun’s glow, used high-resolution textures for the planets, and handled orbital mechanics to ensure accurate relative scaling where possible.
I’d love to hear your thoughts on the performance and any tips on how to further optimize the post-processing effects.
The Solar system is one of the most often made model in 3D graphics. The performance looks OK from my point of view, so why would you need to optimize it? Maybe an optimization might be needed for low-budget smartphones (that would also insist on less texture resolution).
But, you might consider making the model closer to the actual Solar system. For example, the Earth, and all other planets, should orbit the Sun counterclockwise if Earth North pole is up (thus rotation around the Sun and around own axis is in the same direction).