You mean like this? For a simple implementation you can patch the fog shader chunk to „raise“ the fog distance by the Y axis depending on the distance.
This pen of @prisoner849 does similar i guess (see palm trees).
You mean like this? For a simple implementation you can patch the fog shader chunk to „raise“ the fog distance by the Y axis depending on the distance.
This pen of @prisoner849 does similar i guess (see palm trees).