physicallyCorrectLights = true , some materials became very black

When I put physicallyCorrectLights =true in the webglRenderer, I noticed that some materials became very black

This is example

physicallyCorrectLights = true

physicallyCorrectLights = false

Hey @seanin,

When using models that have metalness set to 1, you must remember of using environment maps.
three.js docs - A good article about it.

Here is the code snippet that you can attach to your fiddle (done that for you though)

Also, if you are using physical light corrections, please consider PhysicalMaterials, these are really good a snore for connoisseurs of good computer graphic looks.


Thank you very much for your advice