physicallyCorrectLights = true , some materials became very black

When I put physicallyCorrectLights =true in the webglRenderer, I noticed that some materials became very black

This is example
https://jsfiddle.net/wrexjt9u/20/

physicallyCorrectLights = true

physicallyCorrectLights = false

Hey @seanin,

When using models that have metalness set to 1, you must remember of using environment maps.
three.js docs - A good article about it.

Here is the code snippet that you can attach to your fiddle https://jsfiddle.net/zpjq8ycb/1/ (done that for you though)

Also, if you are using physical light corrections, please consider PhysicalMaterials, these are really good a snore for connoisseurs of good computer graphic looks.

2 Likes

Thank you very much for your advice