Do any of you use three.js for VR? I was sick and tired of taking my headset off and putting it back on a million times a day so I wrote a little VR editor that lets me edit code inside VR but using my pc keyboard and mouse. I thought it might be useful for others as well. It hot reloads so if you write code to create a cube, it appears in front of you immediately and you can grab it with the headset controllers, etc. It’s open source and available here:
And if you want to see me use it and make a lot of mistakes along the way take a look at the video:
This is very promising.
How do you use the physical keyboard and the headset at the same time? I mean, if you want to see the keyboard, how do you do it without taking off the headset? The pass-through mode of my Oculus 2 shows very lo-quality b/w image…
Thanks. Well in my case I can type without looking so I don’t have to take the headset off, even after I have been using the controllers for a bit, I can find my place back on the keyboard without looking. But I had an idea to solve this problem you are talking about and it doesn’t involve passthrough: I was just going to draw a virtual keyboard that matches the real one. Just a semi transparent rectangle with the keys. Not sure if it will work, we’ll see.
This looks so much better than my method of putting black tape over my headset’s proximity detector and just holding it up like binoculars after I wait for my app to reload every time I make a change, usually to only discover I didn’t do something quite right. I actually haven’t worked on VR for quite a while, in large part because of how tedious it was. Look forward to hopefully trying this out before too long. Thank you
Black tape? Lol, well no one can’t say you aren’t resourceful, but yeah, the way we usually have to do things is a bit painful. If you try it out, let me know if you have any issues with it.