I was wondering if there is an implementation of three out there already with OCULUS_multiview reintegrated. As there seems to be no traction of it in github.
I believe it’s needed for performance as it seems all the tricks to upscale textures to prevent aliasing in Quest is causing framerate and performance issues.
I’ve got an example with the frame buffer scale, adding foveation whatever that does and resetting the framerate to max frame rate here.