CanvasUI, a Three.JS UI solution for WebXR VR sessions

Anyone working with Three.JS for WebXR, might be interested in a new UI I’ve created specifically for immersive-vr.

Feedback and feature requests appreciated.



Hi Nik. Looking great. I have found recently other UI solution first - -
it is very similar to yours CanvasUI.

I am looking for a minimalistic flexibility provided by dat.GUI for VR (now we have WebXR… so I can not test WebVR on my Oculus Quest 2).

I am pretty much sure there will required extended ThreeJ UI library for components like: sliders, checkboxes, labels, dynamic textfields maybe colour picker, etc?