Add Your Own GLTF Models
This feature provides a blank browser-based virtual environment where architects, designers, and developers can add their own GLTF models and view them directly in a real-time Three.js experience.
Participants can use any GLTF asset from Sketchfab, or export their own models from SketchUp or other 3D tools, convert them to GLTF using Blender, and then drag and drop the model directly into the scene.
All files are handled locally in the browser.
No files are uploaded, stored, or sent to a server. The drag-and-drop process is purely client-side, making it suitable for private testing, experimentation, and learning.
Because the environment is intentionally minimal, contributors can focus on:
Testing scale, orientation, and spatial placement
Validating assets for real-time web performance
Understanding how GLTF models behave inside a Three.js workflow
Access the blank virtual environment here:
https://theneoverse.web.app/#threeviewer&&construct
Participation is fully voluntary and self-directed, allowing contributors to explore, iterate, and learn at their own pace.
Resources:
Sample levels:
sandyards market.glb (3.5 MB)
vistadistrict.glb (1.8 MB)
crateria city terrain 12k.glb (7.2 MB)
speed way.glb (1.5 MB)
underground bunker.glb (1.3 MB)
lake lagoon.glb (2.6 MB)
Sample vehicles:
normadic.glb (1.5 MB)
furnariscafatigtvehicle.glb (921.2 KB)
Sample characters:
blue shirt.glb (120.7 KB)
avatar biker leather top jeans male.glb (289.6 KB)
avatar red rider female.glb (394.7 KB)

