That is what I have so far, let’s see what I want to add. I intend to hire somebody, a Freelancer, to design a 3D model of a rigged nose. It will be placed on the face of one of those guys. As the vector is stretched, the Pinocchio nose will shrink and grow. Appropriate music will be played (“Tell me lies, tell me sweet little lies”)
Any tips? Hints? Advice?
What format of 3D model should I use? Any recommended technology?
TIA,
-Ramon F. Herrera JFK Numbers
ps: All my projects are Free Open Source, if anybody wants the source code for that app, just ask.
The recommended file type for three.js is GLTF. You import it in your scene with GLTFLoader. Notice in the doc code snippet that you can use DRACOLoader on top of it, draco is an open-source lib for compressing meshes. With big models it can compress your model down to 10% of its original size, it’s a must to reduce page load time and improve user experience. You can use Cesium gltf-pipeline to encode your GLTF file, you install it globally via NPM then type gltf-pipeline -i myModel.gltf -d in your console in your model’s directory.
Here you will find a large number of solutions to various questions. So that you can find them in the abundance of questions (already over 17000) I have collected them. See if there is something for you.