Multiplayer generative endless map with battle tank


https://didisoftwares.ddns.net/11

I’m fixing and looking for positioning glitches before implementing the HP part.
still needs improvements in physics, as it uses physics shared between clients.

If you get stuck or want to reset your tank, just exit and wait 30 seconds. before this period he understands that it is reconnection.
If you want to use the same account under another name, fill in the editbox on the page before logging in

1 Like

Pretty awesome! Do you have a window resize handler? I see it getting blocky pixels if i start the window small, then increase to fullscreen…

I’ve never tested this, I need to figure out how to fix it, but it’s in post-processing
Thanks

1 Like

effectComposer has a .resize method like renderer.

its a 3rd part N8AOPass, using setSize works

1 Like

Nice work! Out of curiosity, did you use marching cubes to implement the terrain? It looks very similar to one of my previous experiments.

The idea its from EthanHermsey using SurfaceNets algorithm, similar to marching squares but a bit faster