updated, battle tank with real physics

https://didisoftwares.ddns.net/11/index.html

I was trying to distribute it with Electron, but it is unplayable due to the FPS of the physics.
I’ve already created a standard class to insert new tanks, it already has a functional targeting system, now I need to finish the hud and maybe create some destroyable things.

This was the key combination that I found easiest.

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There might be a race condition in your loading or something… the tank spawns and falls through the ground. I tried reloading multiple times.

r.e. Electron, have you also tried NW.js ? I’ve found the setup to be easier and not overloaded with complexity. You pretty much just append a zip of your project to the runtime and it works.

ohh yes, I was creating the floor before the tanks, I think I fixed it.
the physics applied to the tanks are in debug mode, weighing less.

Maybe the phones I have are really low quality, even the mobile browser is slow.

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Yaaa its workin now :smiley: heheh very cool.