I would like to mix different environment maps into one single material.
I am looking for the possibility of creating a transition from one environment to another.
For the time being i’m only looking for a simple transition (linear interpolation from A to B).
Does anyone already achieve something similar ?
What is the straight forward solution ? Creating a second env map attribute, and a float attribute (mix) by overriding existing shader (say MeshPhysicalMaterial) ?
Also I’m still curious about the possibilities of a more complex, probe-based implementation. Does anyone know where to look ? or any paper to read ?
For the probe based complex solution, this could be a good start: