Material that emit like a light ? or something like that

Hello everyone !

After some hours of research, I try to find a material which resembles the behavior of a light. An exemple is better :

My goal is to make the “Hello World“ (It’s a TextGeometry) as glowing as the three RectAreaLight (and the helpers). Some people talk about a MeshStandardMaterial with emissive and a spot light, but to be honest, I can’t find the trick here…

Thank you very much !

In a path-tracing renderer, just emissive would be enough — once a material emits light, path-tracing propagates the light throughout the scene, and it affects the rest of the scene as expceted. But in a realtime rasterizing renderer things are more complicated, we cannot simply model light coming from arbitrary surfaces and contributing to arbitrary other surfaces.

Two post-processing effects you might consider would be screen-space reflections or bloom. Cheaper alternatives might include baked lighting, or faking the glow with a semi-transparent mesh, depending on the appearance you want to see.

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