GLTF object as light source

Hi there,

is it possible to use gltf models with emissive materials (e.g. created with blender using the emission PBR shader) to illuminate a scene, similar to a light source? I can’t find any information on this, probably I am missing the right keywords for searching?

Thanks for your help!

Not really, it would likely require a different kind of renderer (ie. pathtracing or deferred*.)

You may try to fake it with global illumination as well, but the effect isn’t very practical. A more reasonable way would be to create several point lights around the model - that would give an effect of emissivity.

(* not sure about this one, but deferred renderers are quite flexible with types and amounts of light sources - so I see no reason for it to not work :eyes: )

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OK thanks!