Loneliness is not a game

Thanks! Yeah, I did think of something like:

  • there are simulated agents, they have needs
  • player can provide them with objects that satisfy some need
  • there is an element of randomness to the outcome of agent’s interaction with a given object

But, it was too broad. I didn’t have any idea what those needs would be or the items. I mean, lots of options, but what would be an interesting combination that is small enough to implement? :slight_smile:

About the trail, there are 2 component:

  1. the trail geometry, that’s something like a fat line facing the camera that has a texture applied to it
  2. particle emitter

Both are from meep engine, here are respective classes if you’re interested to dig in deeper:

PS:
I enjoyed your flat heroes remake. Especially the particle effects :slight_smile: Very pleasant to look at.

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