This is a small prototype I put together for Game Maker’s Tookit Jam 2020
Here are some progress screenshots:
Initially i thought I’d make a god sim. Good guys and bad guys.
Let’s add some complexity to the environment. Also, combat mechanics on top of god sim would take too long. Lets focus on just one faction.
Feels a bit cramped, lets make it a bit more roomy and expand open space.
Force the agents into open spaces. I.e. enforce collisions. Also, add altitude to the map.
Debug the physics. Initially I started with path finding. Then I had a chat with a friend, he suggested that the game I was making was too complex for 48h challenge, and that “moving things on screen were fun, but can we have like 50 of them?”.
I thought that was genius, so I scrapped the path finding system with task planning etc. and replaced it with a simple physics simulation instead. Turned out to be more work than I expected, i think that’s where my project failed I got it working in the end, but it took way too long.
Physics finally fixed. Agents now face travel direction.
Finally I thought that cubes look kinda “meh”, so I hastily made a sphere to replace them:
I was thinking of what this “thing” can be. The agents tend to aggregate in small groups, so they seem like they are driven by motivation to stay close to one another (that’s completely unplanned result of physics sim though). So I thought “Lonely” worked well to describe this prototype.
Let’s put together a logo:
Curious if you guys have some thoughts on this?