Two Games made with Three.js

First Game, Cooper and Onita is a cooperative Jump and Run with Puzzle Elements. You have to coordinate both characters through a series of levels with increasing difficulties.

Second Game, Twilight Zone is a small Need for Speed like Racer, in which your Job is to chase the helicopter and collect as many of the packages it drops as possible before the Time runs out or the Police brings you to a halt.

Both Games were developed in 12 and 10 days respectively for the React Gamejam and had to be < 10 mb in size. Some of the tech used:

  • Rapier Physics (Cooper & Onita)
  • Jolt Physics (Twilight Zone)
  • Yuka AI
  • Custom Character & Vehicle Controller
  • Howler for Audio

Edit: Forgot to add the link to the second game :-).

4 Likes

C&O - it was fun, double jumps and cooperation are essential; somehow I managed to stay in the air without falling. The second snapshot is O standing on the edge of the world. Stepping into the void makes fun effect (O stars to oscillate).

TZ - also fun to play, I’d love to have a shadow under the car; the cops are so cruel … It would be much harder if the packages were not drawn over the containers

1 Like

Thanks so much for trying them and your feedback!
Yeah C&O had a bit of trouble with the physics. I think the collider (especially for Onita) is a bit too large.
Love that you actually went and ran all the way to the edge of the world haha

Yeah in typical Gamejam manner I ran badly out of time with TZ. Planned to style the boxes a lot more. Glad to hear it was still fun.

2 Likes