This is a demo that I’ve implemented to test instanced rendering with dynamic color changes and separete physics calculations for each instance.
what’s the application for this? I’m curious. I have my own instancing thing, I only have transform, so i’m curious what the color is for, in your case?
Thanks! It’s just for test purposes, there’s not a real app going on
Hey this is cool. Reminds me of one of those old school games where stuff is falling (like food) but you have to catch it and build a burger in order to win… usually it’s just left to right but with this you can move back in forth in z space…or something like that.
Thank you This is not supposed to be a game, I did this just to demonstrate dynamic instancing with physics stuff but I totally get your point and how this might turn into a game.