Here is my code:
rgbeLoader.load('venice_sunset_1k.hdr', (texture)=>{
const rt = new THREE.WebGLCubeRenderTarget(texture.image.height);
rt.fromEquirectangularTexture(renderer, texture);
const cubeTexture = rt.texture;
console.log(cubeTexture.image);
lightProbe.copy(LightProbeGenerator.fromCubeTexture(cubeTexture));
});
I use RGBELoader to load .hdr equirectangular texture, and generate a cube texture through WebGLCubeRenderTarget. Then use the static methods fromCubeTexture of LightProbeGenerator to generate a light probe, but I got an error:
Uncaught (in promise) TypeError: Failed to execute 'drawImage' on 'CanvasRenderingContext2D': The provided value is not of type '(CSSImageValue or HTMLCanvasElement or HTMLImageElement or HTMLVideoElement or ImageBitmap or OffscreenCanvas or SVGImageElement or VideoFrame)'.
In fromCubeTexture method, it will use the image, but the image value is not an instance of HTMLImageElement:
// ...
const image = cubeTexture.image[ faceIndex ];
// ...
context.drawImage( image, 0, 0, width, height );
// ...

Is there any solution?
