Hey I’m trying to use a WebGLRenderTargetCube
as input for the LightProbeGenerator.fromCubeTexture()
.
But it only accepts CubeTexture
not WebGLRenderTargetCube
.
The reason I have a WebGLRenderTargetCube
is because I’m using CubeCamera
to create a snapshot of my scene and want to use that as my environment light info for the LightProbe.
I’m not sure what the visual representation of the WebGLRenderTargetCube
is, as a CubeTexture
has an array of 6 images pointing to each axis negatively and positively. So I don’t know how to convert it myself.
Would it be possible to generate a CubeTexture
from WebGLRenderTargetCube
or let the CubeCamera
output a CubeTexture
directly?