Hey I’m trying to use a
WebGLRenderTargetCube as input for the
But it only accepts
The reason I have a
WebGLRenderTargetCube is because I’m using
CubeCamera to create a snapshot of my scene and want to use that as my environment light info for the LightProbe.
I’m not sure what the visual representation of the
WebGLRenderTargetCube is, as a
CubeTexture has an array of 6 images pointing to each axis negatively and positively. So I don’t know how to convert it myself.
Would it be possible to generate a
WebGLRenderTargetCube or let the
CubeCamera output a