Thanks,
But if I get it right, no usable solution since all those links seem to have it merged at some point but removed afterwards.
I could not find a hint of lightprobe volume in the source.
So, except if I didn’t get the whole story, there is no comparable solution that can be used right now?
I don’t care to place the probes manually, but I do care not to have a cubemap with predefined textures applied on it to simulate light because the scene is dynamically generated.
To some extent, that looked promising as well but not ready yet…