Please have a look into this https://www.toyotabharat.com/urbancruiser-360/ . I have seen this webgl project on web. It has amazing lighting effect. Any one knows, how to do this much of lighting effect. The floor and surroundings are brighten. But that bright didn’t affect the environment texture. It doesn’t get fade. Is there any method available for set the target for lights like some objects should escape from the lighting. Any ideas about it. Please share
As far as I know - light does not affect scenes background texture at all (if that’s what you mean by environment texture ofc.)
If what you mean is reflection envMap, its lightness depends on an exposure
param - you can see and example here.
Also, if your textures are faded you can try setting their encoding
to Three.sRGBEncoding
(similarly in the renderer you can adjust toneMapping and outputEncoding params.)
I believe so - anything that can be used as a Texture should be usable as an environment texture as well (and jpgs can be Textures, ofc.)
Yes @mjurczyk . But in this example which you have shared, the environment texture is loaded as cubetexture. But see this example https://threejs.org/examples/?q=transmi#webgl_materials_physical_transmission . Here, the environment texture is a single hdr image. I need to import a jpeg image like this example instead of hdr. Is it possible ?