The idea is to learn the terms used and the functions available internally to the shader.
Don’t ask me how GPT manages to manipulate the shader code to achieve the results I’m requesting. It’s clear that many, many exchanges of ideas are involved in reaching the final results.
PS1: Beginners can access the page code by pressing CTRL+U on the keyboard. ![]()
PD2: The lava mesh is based on an SDFGeometry by @hofk.![]()
