I’ve been developing an application based on threejs library for a while. I’m faced with an issue about lagging and I couldn’t detect the main reason of lagging. I uploaded an image related with my scene renderer details. Could you please inform me if my model’s details are suitable for the threejs standards or not? When I remove some meshes from the scene lagging is returned into normal levels (For instance: I removed all the red location images on top of the buildings)
Are there any specific values (object count, triangles count etc.) to stay fps value nearly 60fps? What should be the maximum object count or triangles count on the scene?
Here is my renderer details;
Here is my 3D model;
Thanks in advance.